On Robinhood Chain
Stake. Infect. Heal.
800 starving zombies generate INFECT while they rot. 200 reckless doctors steal it, one cure at a time. Pick your side: 1000 unique pixel NFTs, one on-chain war.

Legendary

Advanced

Doctor C
How it works
01 / Stake
Stake zombies to earn INFECT around the clock. Rarity sets the rate: 25 to 400 per day. Claim whenever you want, a 10% tax burns supply and feeds the community fund.
02 / Infect & Heal
Doctors pay INFECT to heal a random enemy zombie. A cured zombie becomes a citizen for 2 to 7 days and its entire reward stream is redirected to the doctor. Nothing cancels it.
03 / Outsmart
Spend INFECT in the shop: immunity, camouflage and resistance for zombies; serums, amplifiers and medical kits for doctors. Every purchase burns half its price.
The horde
| Rarity | Supply | INFECT / day | Healable |
|---|---|---|---|
| Basic | 320 | 25 | Yes |
| Intermediate | 240 | 50 | Yes |
| Advanced | 160 | 100 | Yes |
| Superior | 64 | 200 | Yes |
| Legendary | 16 | 400 | Never |
Emission rates shown at launch. All rates decay by 20% every 180 days, which makes the 60M reward pool mathematically inexhaustible.
The doctors

Rank A
100 minted
White coat. 2 heals per day.

Rank B
70 minted
Surgeon scrubs. 3 heals per day.

Rank C
30 minted
Full hazmat. 5 heals per day.
INFECT tokenomics
60M
Staking rewards, pre-funded, decaying emissions
20M
Uniswap V4 liquidity, single-sided, locked 2 years
15M
Treasury and marketing
5M
Community fund, also receives 2.5% of every claim
100M fixed supply. No owner, no mint function, deflationary by design: claims burn 7.5%, every shop purchase and heal burns 50% of its price.
FAQ
How do zombies earn?
Stake a zombie and it generates INFECT every second, at a daily rate set by its rarity: 25 for Basic up to 400 for Legendary. Rates decay by 20% every 6 months, so early stakers earn the most. A 10% claim tax is split between a real token burn (7.5%) and the community fund (2.5%).
What do doctors do?
Doctors earn nothing by staking. Instead they hunt: a doctor can heal a random enemy zombie, turning it into a citizen for 2 to 7 days. While cured, all of that zombie’s rewards flow to the doctor. Healing costs INFECT and each rank has a daily capacity: 2, 3 or 5 heals.
Can I dodge a heal?
Yes. The shop sells Immunity (unhealable for 24h), Camouflage (50% dodge chance for 12h) and Resistance (next heal is 20% shorter). Doctors have their own toolkit: Serum, Amplifier and Medical Kits. Legendary zombies can never be healed.
Is the target choice fair?
Heal targets are drawn with a commit-reveal scheme against a future L2 block hash, so neither the doctor nor the team can pick a victim. The attribute assignment at reveal works the same way: the full distribution was committed on-chain before mint.
Can the team rug?
The INFECT token has no owner and no mint function: 100M fixed supply, distributed at launch. The staking pool is pre-funded with 60M and emissions are hard-coded constants. There is no withdraw function for the team, pausing never blocks unstake or claim, and 20M INFECT of Uniswap V4 liquidity is locked for 2 years.